Posted on December 12th, 2008
I am a Technical Director working at Digital Domain in Los Angeles. Working in the industry since 2004 I had a chance to work in various production roles, acquiring a well rounded and in-depth understanding of the production process as well as techniques in individual disciplines such as modeling, texturing, rigging, animation, lighting and rendering. Currently I specialize in rigging and animation spending my time building high-end character and creature rigs as well as developing and implementing production and pipeline tools needed to achieve our production goals.
My first exposure to creating computer graphics came with the release of the Unreal Tournament 2004 and the Unreal Editor. I was quite fascinated by the ability to create and distribute user generated content that could either modify or completely change the look and feel of the game. Soon after I was fortunate to get involved with the team behind the Red Orchestra game modification. (We went on to win the Make Something Unreal contest and strike publishing deal to go along with it. The game hit the shelves in March 2006 with critical acclaim!)
After graduating from the Vancouver Film School I headed to Montreal to join the talented team at Ubisoft working on Rainbow Six: Vegas. I went on to spend a great two and a half years at Ubisoft, working in the Cinematics department (aka Ubisoft Digital Arts) on such projects as Naruto, End War, Lost, Splinter Cell and Assassins Creed.
In the spring of 2008 I returned to Vancouver and joined Propaganda Games, a Disney Interactive studio working on a the Pirates of the Caribbean, Armada of the Damned video game. Coming in very early in the development cycle gave me plenty of opportunities to develop the animation pipeline and tools to help realize the enormous task ahead of the animation team!
Next year I made my way south to California to start production on a Disney Feature Animation film Rapunzel (aka Tangled) and what a valuable experience it was. Working with such great animators and Glen Keane, Clay Kaytis and John Kahrs was not only inspiring but also quite demanding. They expected the best from our team and I wouldn’t have it any other way!
Now I’m on a new venture at Digital Domain, excited to see where it will lead…!